I’m a narrative‑driven game concept writer who loves diving deep into established universes and exploring the stories hidden beneath the surface. My passion is building full game concepts — not just characters or dialogue, but entire worlds, arcs, conflicts, and cause‑and‑effect structures that make a game feel alive.
I specialise in lore‑heavy settings like Warhammer 40,000, Elder Scrolls, Dishonored etc. where history, culture, and faction philosophy shape every decision. I enjoy taking familiar universes and exploring them from new angles, especially through underrepresented perspectives and asymmetric gameplay ideas.
My work focuses on story architecture: how events unfold, why they happen, what consequences they create, and how the player’s journey ties everything together. Whether it’s a stealth‑horror campaign, a faction‑driven RPG, or a cosmic narrative, I love building concepts that feel rich, coherent, and emotionally grounded.
If you’re a developer, artist, or designer who loves deep lore, strong worldbuilding, or unique narrative ideas, feel free to reach out. I’m always excited to collaborate on projects that put story at the heart of the experience.